📝 Blog
EN

Short, thick or closed? Getting the line right in drawing puzzles

· By

In a draw puzzle game, the right line is the shortest one that does the job. Pick one of three shapes: a short ramp or thick chunk to push or roll something, a closed shield with its ends on the ground to protect something, or a sloped channel to carry something that flows. Long, thin lines ending in mid-air usually lose, because you are drawing into physics, not onto paper. Your line has weight, it falls, it slides, and it has to take a hit.

In every game below you hold the mouse button and draw, or drag your finger on a phone. The moment you let go, the line turns into a solid object.

How drawing puzzles work, step by step

The physics of a drawn line: four rules

1. Lines fall

Love Balls 2D spells it out: a shape you draw does not hang in the air, it drops. Bump the Balls adds that long lines left floating make a level harder. Rest your line on the floor, a platform or a wall. If there is nothing to lean on, work out where it will land and leave some room above.

2. Short and thick does more than long and thin

To push something or get it moving, draw a short, thick piece instead of a long line; its weight does the work. A slanted line becomes a ramp and rolls the ball along, a thick block shoves it down. Giving the ball a first nudge is enough in many levels. Draw slightly beside the ball, though, not right under it: a line directly beneath just holds the ball in place.

3. Thickness has a limit

Protect My Dog explains the balance well: draw too thick and the line gets heavy and can slide to the wrong spot; draw too thin and it cannot absorb the attack. In protection levels the sturdiest shape is a sloped roof with both ends on the ground, which the game itself says holds better than a flat lid.

4. A gap means no shield

In Save My Doge bees slip through the smallest opening, and the level fails before the ten seconds are up. A half-finished circle is useless. If you close a shield, close it completely and join its ends to the ground or to each other.

Short thick line or closed shield?

It depends on what the level wants. A quick guide by scene:

Worked example: a dog and bees from two directions

The dog stands on flat ground in the middle of the screen. The hive is top right; some bees fly straight down, others loop round from the left.

The obvious move is a big circle around the dog. But it closes in mid-air, tips sideways under its own weight, a gap opens and the bees get in. Half your ink went on empty space, too.

The better answer: a sloped roof just above the dog, one end on the ground at each side. Keep the side facing the hive a little higher to take hits from above. Grounded at both ends, the roof does not slide, and hugging the dog it uses far less ink. That is exactly what Protect My Dog advises: rest both ends on the ground or a platform.

Saving ink when it is limited

Ink is often limited. In Draw and Save Stickman you cannot fill the whole screen, and Save My Doge gives you only so much ink. Water Bucket and Fill Juice Glass punish extra lines by taking stars away: the fewer lines, the more stars. Four ways to save:

Common mistakes

Which game to practise with

An open-ended physics puzzle for seeing what a short thick piece and a ramp actually do:

The same idea with obstacles, spikes and a hint button, across a hundred levels:

The classic for reading where danger comes from and placing the shield:

Dog levels that train line thickness and the grounded roof:

Ten seconds against the bees, for closed shields and saving ink:

A water puzzle that teaches the sloped channel and rewards fewer lines:

Juice levels where one clever line earns three stars:

A bridge game that teaches a line to carry weight, with gaps that keep widening:

Where drawing puzzles sit among other logic games is covered in the puzzle games guide. For a related type built on finding the right order, see the pull the pin tips; for games about balance and precision, the skill games guide. Parents looking for cause-and-effect games can read problem solving games for kids. The full shelf is in the puzzle category.

FAQ

Do I need to be good at drawing?

No. A plain line does the job; what matters is the right spot, slope and length.

Can a level have more than one solution?

Yes. In Love Balls 2D objects move by weight and collision, so the same level can be finished with different drawings. Look for the shortest line that works rather than the one true answer.

What should I do when I am stuck?

Bump the Balls has a hint button. In the others, restart and first watch how the scene behaves; seeing once what falls where is quicker than a string of random new drawings.

Are these games fine for young kids?

Yes. Draw The Bridge and Bump the Balls are described as calm and non-violent, Save My Doge has no scary scenes, and the only action is drawing with a finger.

Play these games

Read next