Super Stickman Duelist: Find the Angle, Land the Swing
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What is Super Stickman Duelist?
A stickman duel fought across flat arenas. You drag your fighter to spin him, and the angle of that spin decides where the weapon in his hand ends up. A clean swing sends the rival flying backwards.
How to play
Drag your character and release, and he spins with the weapon swinging along with him. The aim is to land the tip of that weapon on the rival. Arenas hold new weapons on platforms and on the ground, and you can snatch whatever your rival drops. Beat him and the next stage opens along with stronger weapons.
Controls
| Key | Action |
|---|---|
| Drag and release | Spin the fighter and swing the weapon |
| Drag with finger | Same move on a phone |
Tips
- A long weapon buys reach but slows the spin, so a short one serves you better in a tight arena.
- Swing while the rival is airborne, since the angle is harder to judge against a grounded target.
- Do not park yourself near the edge of a platform, because one good hit drops you off it.
Frequently asked questions
Do the weapons change?
Yes, you can pick up weapons lying in the arena as well as the ones your rival drops.
Is there a two player mode?
In this version the rival is run by the computer, so you play on your own.